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'Soul Calibur III: Arcade Edition is a re-tuned, re-vamped, and, most importantly, fixed version of Soul Calibur III. Naturally, all glitches found in the console version have been fixed.

In addition to that we've re-tuned the overall balance of many moves and re-vamped Amy, Hwang and Li Long as official characters. All three have been revised into more unique move sets and help to expand the already expansive Soul Calibur III line-up.' WCMaxi (Namco Producer) This improved edition was made to make up for the home version problems, it was unbalanced, rushed and had lots of bugs, according to many players. You might have noticed that OOFMATIC had made this port before but the torrent is no longer available. Instead of making a torrent that, sooner or later, will stop working, I'll make a guide that will last forever.

Step 1: Getting the data First, put in a folder all the files of your SC3 copy. You can notice there is a ROOT.OLK file in it, it's the file that contains the main game data, such as character models, movesets and game modes. And now get your hands on the AE files. Now that the game was added to the MAME list (though it doesn't work at all yet on it), it's very easy. Go to and go to the MAME section. Look for Soul Calibur III and download the CHD file (not the other romset).

SOULCALIBUR III iso para Playstation 2 (PS2) e reproduzir SOULCALIBUR III em seus dispositivos Windows PC, Mac, Ios e Android!

It is the MAME format DVD image file, and you need to extract it. MAME includes an application called CHDMAN you have to use to do so. Open it with the command prompt typing this command: chdman extractraw -o output.raw -i input.chd You will get a.RAW file, but it's actually a.ISO image, so you have to rename its extension to.ISO. Klyuch dlya drevo zhizni.

Finally, extract ROOT.OLK or ROOT2.OLK using an ISO explorer (I used WinRAR). The two files are identical (you can notice that because they have the same size), so you can extract the one you want. Step 2: Putting the data in the right place Look this thread: It has the following files attached: the OLK Explorer, needed to explore and swap data in the ROOT.OLK files, and two things from the AE, that is Inferno's model and the title screen, so you can download them from there or just get them from the AE ROOT.OLK file, I documented them. Use that thread to know where you should put the files, File7.olk is almost fully documented and File5.olk is partially on the first post, also later posts show where the weapon models are stored in File7.

CHARACTERS The following list contains all what you need to know about File6.olk (the one with the character data in the AE). And remember to swap file 1 (included in the character data.olk file) too. If you don't do it, the characters' movesets won't work properly (and adding it makes the original movesets work badly). File6.olk 1-4 Core gameplay files 3D MODELS - there are six costumes rather that the four (two for the extra characters) found in the PS2 edition, and the new ones have just different colors. There are two new.pkg files inside them, the latter one (File10.pkg) is the weapon model. The 1P and the 2P weapons are included in the respective outfit files, also the extra characters' 2P weapons and Inferno's weapon are new. Finally, keep in mind that Amy's second costume is new to the AE, it's not a variation with different colors of the first costume like the one on the original, which is costume 3 here.

), that is File332.pkg. If you want to replace the old Lakeside Coliseum with no cage with the new one, put it on File158.pkg, Kunpaetku Shrine Ruin is File171.pkg and the new Lost Cathedral could replace 'Lost Cathedral - Ruins' on File313.pkg and suit it pretty well. About the old stages, the order in which they're stored is the same as the PS2 version, and some of them have new graphical effects here and there, if you wanna check them out.

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'Soul Calibur III: Arcade Edition is a re-tuned, re-vamped, and, most importantly, fixed version of Soul Calibur III. Naturally, all glitches found in the console version have been fixed.

In addition to that we've re-tuned the overall balance of many moves and re-vamped Amy, Hwang and Li Long as official characters. All three have been revised into more unique move sets and help to expand the already expansive Soul Calibur III line-up.' WCMaxi (Namco Producer) This improved edition was made to make up for the home version problems, it was unbalanced, rushed and had lots of bugs, according to many players. You might have noticed that OOFMATIC had made this port before but the torrent is no longer available. Instead of making a torrent that, sooner or later, will stop working, I'll make a guide that will last forever.

Step 1: Getting the data First, put in a folder all the files of your SC3 copy. You can notice there is a ROOT.OLK file in it, it's the file that contains the main game data, such as character models, movesets and game modes. And now get your hands on the AE files. Now that the game was added to the MAME list (though it doesn't work at all yet on it), it's very easy. Go to and go to the MAME section. Look for Soul Calibur III and download the CHD file (not the other romset).

SOULCALIBUR III iso para Playstation 2 (PS2) e reproduzir SOULCALIBUR III em seus dispositivos Windows PC, Mac, Ios e Android!

It is the MAME format DVD image file, and you need to extract it. MAME includes an application called CHDMAN you have to use to do so. Open it with the command prompt typing this command: chdman extractraw -o output.raw -i input.chd You will get a.RAW file, but it's actually a.ISO image, so you have to rename its extension to.ISO. Klyuch dlya drevo zhizni.

Finally, extract ROOT.OLK or ROOT2.OLK using an ISO explorer (I used WinRAR). The two files are identical (you can notice that because they have the same size), so you can extract the one you want. Step 2: Putting the data in the right place Look this thread: It has the following files attached: the OLK Explorer, needed to explore and swap data in the ROOT.OLK files, and two things from the AE, that is Inferno's model and the title screen, so you can download them from there or just get them from the AE ROOT.OLK file, I documented them. Use that thread to know where you should put the files, File7.olk is almost fully documented and File5.olk is partially on the first post, also later posts show where the weapon models are stored in File7.

CHARACTERS The following list contains all what you need to know about File6.olk (the one with the character data in the AE). And remember to swap file 1 (included in the character data.olk file) too. If you don't do it, the characters' movesets won't work properly (and adding it makes the original movesets work badly). File6.olk 1-4 Core gameplay files 3D MODELS - there are six costumes rather that the four (two for the extra characters) found in the PS2 edition, and the new ones have just different colors. There are two new.pkg files inside them, the latter one (File10.pkg) is the weapon model. The 1P and the 2P weapons are included in the respective outfit files, also the extra characters' 2P weapons and Inferno's weapon are new. Finally, keep in mind that Amy's second costume is new to the AE, it's not a variation with different colors of the first costume like the one on the original, which is costume 3 here.

), that is File332.pkg. If you want to replace the old Lakeside Coliseum with no cage with the new one, put it on File158.pkg, Kunpaetku Shrine Ruin is File171.pkg and the new Lost Cathedral could replace 'Lost Cathedral - Ruins' on File313.pkg and suit it pretty well. About the old stages, the order in which they're stored is the same as the PS2 version, and some of them have new graphical effects here and there, if you wanna check them out.